Gadgets
Mayflash Wii Classic Controller PC USB Adapter Review
by ViciousXUSMC on Jan.30, 2010, under Computer, Gadgets, Gaming, Reviews
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So I decided to get one of these for testing. I was very skeptical about just how well it would work and if it was needed for anything. I already knew how to use the classic controller via bluetooth but the idea of plug & play and 2 players is what got me.
Is it really just plug & play?
Does it really work with 2 players?
Read on and find out!
Introduction:
So what is it? – Its a simple USB adapter with input for [U]two[/U] Wii classic controllers to use them as gamepads in Windows (XP, Vista, 7)
As I am sure you know the Wii classic controler is ideal for certain types of gaming, its very close in resemblance to the old Super Nintendo controllers. The adapter also works with the Pro version classic controllers but I have none to test.
So lets break this down for review.
Build Quality & Design:
The unit is small, its about 3/5ths the size of a Wii classic controller, made from a solid case of plastic and doesn’t seem like it would break easy. The cable going from the unit is of good quality and so is the usb header that plugs into your computer.
Four small philips screws keep it closed so that means you can open it to see whats inside
The insert points for the classic controller work well and I dont see them breaking easy but its a not a smooth “glide” like when you connect them to a wiimote, its got a rougher feel to it.
The USB cable is about 6ft long to compensate for the short length of cable the classic controller has and the unit itself is incredibly light.
Performance:
It did just like it was supposed to, it was plug & play. Just plug a controller into the adapter and then plug it into a usb port. Right away windows picked up and installed the standard drivers for a HID gamepad device. Every single button works even the home button and center shoulder buttons giving you a great number of buttons to use.
Here is the real kicker, both analog sticks work as full analog.
If you were like me and previously using a classic controller via bluetooth and hacking this was where that method fell short. The only way to get analog control was with a old old program called PPJoy and its an old 16bit program so it did not work under any 64bit operating systems. But now here it is plug & play full analog support for $16 on a 64bit operating system.
The hacking way sill has its merits though, use of the actual wiimote & the nunchuck, and of course its wireless.
So with one controller working so well I figured maybe I will find problems when using 2 pads at once, maybe it just duplicates the input of the first controller, it was logical to think this since its the first time I would ever use 2 controllers via just one usb cable.
Plug in a 2nd controller, and “beep” a new HID device installs. Sure enough check the Windows Device Manager and I see three devices listed. A usb controller (the adapter) and two HID devices (the two classic controllers)
Here is what my Windows Devices settings looks like:
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| From Mayflash Wii Classic Controller Adapter |
The 2nd controller had every button working and both analog sticks fully functional.
I used it briefly for some 2 player SNES emulation and it was flawless, as close to holding and using a SNES controller I have had in many years.
I have not tried yet but with the fully functional axis this should also make a very good stand in N64 controller as well.
It actually gets better now. The device comes with a drivers disk… I didnt think you needed it for anything but I did read the device details and it said it has “programmable buttons” so figured why not install this software/driver and see what happens.
A very fast install from a mini disk later and now my properties tab in the Windows gamepad area suddenly transformed into a full fledged gamepad setup window.
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| From Mayflash Wii Classic Controller Adapter |
Within this new control panel you can manually select what each button will be on the controller. Meaning if button A = Button 1 you can make it Button 5. This may come in handy for a game that accepts a limited range of joystick buttons. You can also change the X/Y axis around but not invert them.
The real star of the show here is that you can configure both the Dpad input method & the analog shoulder buttons as well as add auto fire.
The Dpad can be set in 3 ways, it can be a regular standard HAT, or it can be turned into button inputs instead, or it can be used as a digital analog stick. This pretty much means compatibility with any game or program.
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| From Mayflash Wii Classic Controller Adapter |
The two shoulder buttons can be set to be sliders (analog) digital (buttons), or both.
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| From Mayflash Wii Classic Controller Adapter |
In both mode its an analog axis but when fully pressed it activates a digital button, pretty neat.
The auto fire is turned on/off for each button you choose and you can also use a slider to determine the speed of auto fire.
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| From Mayflash Wii Classic Controller Adapter |
So what can I say? I am really impressed. I did not expect anything nearly this elaborate or customizable from some cheap adapter out of China.
Value for price paid:
Pretty good Mayflash does not sell there own products directly but via 3rd party mostly on ebay. I was able to find them for $16.00 with free shipping. This is a aggressive price and part of why I was so skeptical of the product.
The total cost to you is higher if you actually have to buy a classic controller as well, but if you have one or two already because you have a wii then this is a cheap way to upgrade those controllers to have a lot more use.
But I can tell you know the product works and was worth every penny.
Conclusion:
Have a Wii? Like emulation on your PC? Get it! This could be a very good alternative to the Xbox 360 controller too I would think as it has everything the 360 has + 1 more button.
I would recommend this as the #1 way to play emulation right now, but only #2 for PC games. The Xbox360 controller is tailored to work on PC and many games for windows titles have profiles set for that controller already. (you can download a controller emulator to fool those games into thinking your using a 360 controller though….)
The only flaw I see with this device is not the device itself, but the classic controllers, having the cable come out of the bottom of the controller is not very good feeling in my hands. Its designed that way because you would normally have the wiimote in your lap. You can remedy this by getting a classic controller pro though it has the cable out the top side, and also adds the 2nd shoulder buttons and the grips.
Hope the review was a good read for you guys, feel free to comment and stuff.
Also here are the drivers for the device I uploaded them incase you ever lose your drivers disk. I could not locate them on the Mayflash site and its a mini disk, I know not every person has a computer that likes to read those small disks.
Download Drivers: HERE
The new generation of hand held game systems.
by ViciousXUSMC on Sep.01, 2009, under Gadgets, Gaming
Nintendo and Sony have gone head to head with the PSP (Playstation Portable) and the Nintendo DS for several years and it is finally time for each company to reveal there new system hardware for 2009.
Previous advances have been made the PSP was re-released as the PSP Slim a nice big change for the PSP in size/weight and Nintendo created the DS Lite a smaller better version of the DS, the new generation however is not just a size change but a full on revamp of the systems and there hardware.
Nintendo already made the move with the DS-I (DSi), very similar to the current DS Lite the main changes are the slightly larger and much brighter screen, the LOSS of the GBA (Gameboy Advance) slot, 2 VGA quality cameras, and the addition of the SD Card slot. Honestly not a big difference and I think I would stick with the DS Lite however it at least keeps compatibility with all prior DS games and will have some new DSi only games to come in the near future.
You can expect to be able to use the SD card slot for simple multimedia like playing music or viewing pictures, the VGA camera will let you take pictures I am sure and will be part of the new DSi only games in the future.
Sony has not released there new PSP called the PSP Go. The PSP Go has undergone quite a large change, the UMD drive (Ultra Mini Disk) is completely gone! So all your old games will not play on here in disk format any longer, instead you must use the internal 16GB of flash memory. (Also can expand that with a M2 card to 32GB) so now all games must be acquired from the online playstation store. No word currently if there is a way to transfer your UMD games to the PSP Go or trade them in for credit.
Other major changes are the fact the unit is now much smaller and lighter, 16% lighter and 35%smaller than the PSP slim but also the screen size has been reduced. Wi-Fi is still here and they added bluetooth. Release is targeted for the beginning of October for the states.
The new PSP Go just doesnt seem as “serious” to me, more like a cellphone than a handheld gaming device, they even have plans for new “mini” games on the playstation store that are smaller/cheaper games that cant be called real full games, to me that sounds just like the kind of games you get on your cell phone.
I am not sure who is going to win the handheld console war this year but if I had to put my money on it I would side with Nintendo.
Here is an image of the two new consoles.


iPhone 3G or 3G S?
by ViciousXUSMC on Jun.29, 2009, under Gadgets
If your looking to get yourself the new iPhone 3G, you maybe at some point heard about an alternate model called the 3G S and wanted to know what it is.
Well its the same 3G design and core unit but with several internal upgrades, its going to cost you though as much as $200 more to get these extra features.
| Basics | ||||||
![]() iPhone 3G
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![]() iPhone 3G S |
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|---|---|---|---|---|---|---|
| Price | $99 8GB ($299 for ineligible upgraders) | $199 16GB, $299 32GB ($399 and $499 for ineligible upgraders) | ||||
| Processor | 412MHz ARM 11 | 600MHz ARM 11 | ||||
| Graphics capability | OpenGL ES 1.1 | OpenGL ES 2.0 | ||||
| Camera | 2.0 megapixel fixed focus | 3.0 megapixel autofocus with macro mode and auto white balance | ||||
| Video recording | None | 30fps VGA with on-device editing capability | ||||
| Voice control | None | Dialing, music control | ||||
| Nike+ support | No | Yes | ||||
| Wireless technologies | 3.6Mbps HSDPA, WiFi, Bluetooth 2.0 + EDR | 7.2Mbps HSDPA, WiFi, Bluetooth 2.1 + EDR | ||||
| Water- and oil-resistant finish | No | Yes | ||||
| Integrated magnetic compass | No | Yes | ||||
| Included headphones | Standard | Inline remote for music control | ||||
| Battery life | Up to 5 hours talk time / data on 3G, 10 hours on 2G
Up to 6 hours data on WiFi Up to 24 hours audio Up to 7 hours video |
Up to 5 hours talk time / data on 3G, 12 hours on 2G
Up to 9 hours data on WiFi Up to 30 hours audio Up to 10 hours video |
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| Dimensions | 115.5 x 62.1 x 12.3mm | 115.5 x 62.1 x 12.3mm | ||||
| Weight | 133 grams / 4.69 oz. | 135 grams / 4.76 oz. | ||||
The Verdict?
Users have seen loading speeds in the area of 33% faster with the new faster cpu in the 3G S, that could be substantial when your looking at something that takes 20 seconds to load.
Many of the other additional features and upgrades will really increase the versatility and function of the phone in my opinion, so the 3G S gets my vote as the better model even at the higher cost, honestly Apple has great marketing, the 3G S should/could have been the 3G they just market two options so they can sell one as an upgrade, many of the features in the 3G S are standard in competing phones.











